You begin by clicking one of the idols around the room and you will get a riddle.
Yxtta locked door.
To unlock the door you must answer 12 riddles in sequence.
There are six rooms guarded by stone golems.
Opens the door to primals.
For the numbering of this start by numbering them clockwise room 1 north east room 2 east etc.
In yxtta pulpit of exiles there is a door that must be unlocked to enter the area with the primal mobs.
The only way to unlock this power is to combine it with the stone fezbin gave to you.
Residential interior doors like those on bathrooms and bedrooms lock for privacy but aren t really made to be impassable.
Now that we have solved the mystery of yxtta i need assistance in kod taz.
For the numbering of this start by numbering them clockwise room 1 north east room 2 east etc.
It is an item of dormant power locked within.
There are six rooms guarded by stone golems.
In each room are two statues and one in the middle one of two side statues are needed.
In yxtta pulpit of exiles there is a door that must be unlocked to enter the area with the primal mobs.
If you are willing to help please ask me about this area you were successful in helping l diava complete her report of yxtta.
In each room are two statues and one in the middle one of two side statues are needed.
Either way the scripts are incomplete and do not give enough feedback to players to successfully beat the riddles opening the door for a few 3 5 4 0 hours.
Lastly the riddle door or reptile door is apparently very bugged here despite abundant spoilers.
Level requirements for level locked zones.
The non locking side of the door should have a small hole likely on.
In the eastern half of the zone there is a locked door leading to the caves containing the primals.
I m guessing that the main culprit is the timers rather than the game objects.
The door to this area a clickable section of rock can be unlocked for a period of 3 5 hours by solving 12 number related riddles.